Saturday, March 27, 2010

WP2: Statement of Purpose


Whilst designing my own comic strip, I aim to detail the stresses and seemingly strange incongruities of the teenage and college-age life, by playing the romanticized view of these events against the realities I have come to understand. This is accomplished through the combination of free-verse poetry of language and the visual components which will enhance said words. Thus readers will come to better understand an almost dystopian view of education, work, and the first years on one's own. This is not intended to be the woeful ramblings of the ordinary teenage blog post, but instead draw upon these feelings of mangled dreams and a graying future, refining them and crafting such feelings of angst into a calculated and intelligent work of art.
As with any of my creative works, this project draws heavily from my own experiences mixed with the media I have raised myself on. This is apparent through the text used in this comic. The words, originally written in a form of prose nearly bordering on a loose definition of poetry, arose from experiences most of my peers may be able to associate with, and events which professors and others above my stature can comprehend. For the average student looking to break out of high school and come into themselves through college and the job market, it can be jarring to realize how tedious class life can be. Some classes are repeats and quickly repainted versions of the free education students have just finished. Few seem to really bend the mind as strongly as previous teachers had lead them to believe, much like before in their school careers. In saying this, I draw attention to a fact many of my peers have discussed: in grade school, we were told of how difficult junior high would be; it was not. In middle school, they told us we would have to be prepared for a whole new world in high school; such was not the case. And in our final years before graduation, instructors spun horror stories of strenuous classes, unforgiving professors, and papers and tests longer than we could possibly imagine; this blog is a testament to the fallacy behind these terrifying foreshadowings.
In addition to the context of the writing, the style itself draws upon sides of the media many of my fellow web-browsing readers will understand, and hopefully pick up on without my direct naming. For the rest who are not within this scope, or on the account of the possible confusion of this aspect, allow me to explain. The ideas housed in this work reflect upon a childhood many Westerners, and especially Americans, should be able to understand. While the early stanzas are quite depressing, the final lines show a sense of hope and beauty through young love. Such motives draw from works akin to Walt Disney, and others who write such "Happily ever after" romances to wrap up a greater critique.
The middle panels, with their somewhat repetitive nature, ask of allusions to a different category of reader: the gamers. Fellow nerds and meme-users will hopefully catch on to the parallels drawn to the opening scenes of the rising classic, Bioshock. But where the antagonist, Andrew Ryan, speaks of ownership and rights interceded by government and religion, I frame my work of dreams and hopes against men and communities, with a more light-hearted ending.

Sunday, March 21, 2010

WP2: Pre-Write 2


In viewing Qwantz number 944, it is interesting to take note of what was happening in the outside world when Ryan North was creating this particular entry. Going back through his site's records, this issue was released on January 5, 2007, which gives the reader a good place to begin chronologically. But what kind of exciting events were surrounding this time in Canada and abroad?
Earth Observatory has quite a full list of natural goings-on around this date. This includes earthquakes, disease outbreaks and a healthy amount of global climate worries. Looking centrally at Canada, though, the list is staggeringly small; "Canada Worrying About Plunging Caribou Population." Somehow it seems hard to draw a line between T-Rex's superhero, Lee, and some caribou quandary. HavenWorks.com references struggles about the Iraq War and the race for the 2008 US Presidential election. Again, not much to do with Stan Lee-type dreams, or even Canada in itself. Perhaps, then, our views are yet too wide.
On the whole, Dinosaur Comics are quite light-hearted, and very rarely make comment toward major world issues. North chooses, instead, to keep his characters mainly grounded in their own world, thinking more about the challenges that befall everyone (and, more often than not, everyone with as free a spirit as T-Rex). On top of this, the author also coats his work with a fine line of pop-culture references and internet memes. So let us take a look at what was going on in the world, in a less grave sense.
Taking a quick look through the tubes we call the Internet, a refresher course on the major movie releases of the previous year may give the audience a bit more information. 2006 was a major year for comic book and superhero-based movies. Early in the year saw the release of V for Vendetta, X-Men: The Last Stand, followed by Superman Returns, and My Super Ex-Girlfriend (not inspired by any work, but enough within the genre to make some count in the film culture). This series of films only invigorated producers to keep on with strong titles from Marvel syndicates, and add on many, many other works featuring tight-wearing crime fighters. Being a comic book nerd was suddenly kind of "in," and being a writer with a good creation even better. And that is really what T-Rex is working for in this particular strip; a way to break into this new and budding market. With what he believes to be such an amazing and interesting character, the big green guy hopes to bring his own intellectual property to the forefront and make it in the new superhero-saturated market.Of course, with a work like “Super Lee,” it is somewhat hard to take him seriously. In looking back on the history of the genre, though, is it truly that outrageous? The biggest names in caped crusaders are an awkward teen with the powers of a bug most people revile and kill on sight, the literal interpretation of the works of Nietzsche, an aged orphan who uses high-tech toys and a gravely voice against his foes, and a short, hairy man with claws made of some made-up metal. Not the most amazing creations when broken down, so perhaps our prehistoric friend does have a chance with his adverb-wielding warrior.